Anime Crusaders Tier List 2026

You know the feeling. You finally pull a shiny new unit, drop it into your team, and five minutes later someone in your lobby goes, “That one’s mid now.” Anime Crusaders changes fast, so a clear tier list saves you from wasting time, rerolls, and resources on units that fall off the moment waves get chunky.

This guide gives you a current, practical tier list plus quick notes on where each tier shines (Story progression vs Infinite), what traits actually matter, and a few easy team setups you can copy.

How this tier list is ranked (so it stays useful)

Anime Crusaders is not just “highest rarity wins.” Units climb or fall based on things that show up in real runs:

  • Wave control: Can it clear packed lanes without leaking?
  • Boss damage: Does it melt tanky targets fast enough to keep tempo?
  • Coverage: Hybrid value, hill value, range, and lane control
  • Scaling: Does it stay strong after wave 20, wave 40, wave 60?
  • Cost efficiency: Early placements matter, especially in Story
  • Utility: Stuns, slows, debuffs, summons, farming support

If you mostly play Infinite, treat the tiers as “late-game value.” If you mostly grind Story, cost and early clear matter more than perfect scaling.

Anime Crusaders tier list (units ranked)

S Tier (Build-around units that carry teams)

These are the pulls you keep, build, and plan your team around. Strong DPS, strong scaling, and usually strong utility.

  • Sun Woo (System)
  • Beyond Heaven
  • Brulo (Rage)
  • Akuzo vs Renkuro
  • Dracula
  • Sun God vs Dragon
  • Seraph
  • Shadow (Atomic)
  • Lao (Heart)
  • Excalibur
  • Igrith (Blood Commander)
  • Zero
  • Nagu (Blade Trickster)
  • Getu (Master of Curses)
  • Kurimi
  • Esdead
  • Enol (Drums)
  • Goko (Perfected Super 3)
  • Slime (Demon Lord)

My honest take: If you only remember three names from this whole page, make it Sun Woo (System), Shadow (Atomic), and Getu (Master of Curses). They fit into more teams than most “flashy” picks.

A Tier (Strong, reliable, and worth building)

A Tier units win runs when paired with one good support and a proper farm start. They’re also great “bridge” units while you chase Secrets.

  • Fat Hitman (Serious)
  • Shaoten (Dizzy)
  • Toju (Mercenary)
  • Shunks (Haki)
  • Goju (Supreme)
  • Haein (Sword Queen)
  • Boo (Ultimate)
  • Bones

B Tier (Playable, but needs the right setup)

These units can clear content, but you usually feel their limits in harder Infinite pushes or late waves unless traits, curses, and support are dialed in.

  • Heisou (Bird Sniper)
  • Chonin (Flame Master)
  • Ant King (Shadow Fang)
  • Ichi (Dusk)
  • Ryoma
  • Hie (Black Dragon)
  • GreyBeard
  • Speedcart
  • Ukia
  • Koichy
  • AI (Idol)

B Tier unit that’s secretly important: Speedcart. It’s not flashy, but farming support changes your whole run tempo.

C Tier (Early-game fillers and niche picks)

Fine for early Story or if you’re new and need a functional six-unit team. Most players replace these once they get consistent A to S tier options.

  • Golden Freezo
  • Ureo
  • Rose
  • Yuji
  • Gone
  • Ries
  • Makunouchi
  • Stork
  • Friezo
  • Genoz
  • Luffie
  • Kiloa

D Tier (Starter-only value)

Use them while you’re learning placements and timing, then move on.

  • Goko
  • Vegtiable
  • Zoro
  • Sanje
  • Kid Sosuke
  • Kid Noruto
  • Krillo
  • Ichigoat
  • Gahan
  • Pikoko

Quick “who should I use?” picks by goal

Best units for Story progression

You want low stress clears: steady damage, wave control, and not too much micromanaging.

  • Sun Woo (System)
  • Shadow (Atomic)
  • Brulo (Rage)
  • Getu (Master of Curses)
  • Boo (Ultimate)
  • Speedcart (for smoother economy)

Best units for Infinite mode

Infinite rewards scaling, lane control, and kits that still matter when enemies get thick.

  • Sun Woo (System)
  • Beyond Heaven
  • Shadow (Atomic)
  • Seraph
  • Excalibur
  • Igrith (Blood Commander)

Best “I just started” team template (easy to copy)

If you are still building your roster, aim for this shape:

  • 1 farm/support (Speedcart)
  • 3 main DPS (your best A to S tier units)
  • 1 hybrid or long-range coverage unit
  • 1 utility pick (stun, slow, or control if you have it)

This structure prevents the classic beginner mistake: bringing six DPS units and still losing because your economy lags and leaks stack.

Traits that actually matter (and how to pick them)

(Pic credit: Beebom)

Traits can turn a good unit into a monster, or make a great unit feel weirdly average. If you’re rerolling traits, focus on what changes run outcomes.

Top traits to chase

  • Crusader: Huge damage boost, plus cooldown and range. It is rare and usually limited by placement, so it’s a “put it on your best carry” trait.
  • Biohazard: Adds strong toxic damage over time. This is especially noticeable on units that attack fast or hit many targets.
  • Radiant: A high-value mix of damage and cooldown that fits most DPS carries.
  • Aurora: Strong all-around performance on many units, especially when you want consistency rather than gimmicks.

Trait picking rule that saves rerolls

  • If the unit is your main carry, prioritize damage plus cooldown traits.
  • If the unit is a wave clearer with lots of hits, Biohazard-style effects get more value.
  • If it is support or farm, don’t burn your best trait rolls on it early. Build your damage core first.

Common mistakes that tank your runs

1) Overpaying for your first placements

If your early unit costs too much, you fall behind and start leaking. Even an S-tier carry can feel bad if you place it too late.

Fix: Start with a cheaper DPS or farm first, then ramp into your expensive carry once income stabilizes.

2) Ignoring coverage

Teams lose because enemies slip through a lane, not because your main unit is “weak.”

Fix: Make sure you have at least one unit that covers awkward angles or long lanes. Hybrid value matters more than people admit.

3) Building only for bosses or only for waves

Boss killers without wave clear get overwhelmed. Wave clear without boss damage stalls out.

Fix: Aim for a mix. If your main carry is boss-heavy, add a strong AoE wave clearer. If your carry deletes waves, add a boss-focused damage option.

Easy team comps you can run right now

(Pic credit: CellphoneS)

“Safe and steady” (Story and early Infinite)

  • Speedcart
  • Sun Woo (System)
  • Shadow (Atomic)
  • Boo (Ultimate)
  • Getu (Master of Curses)
  • One flex slot (your best A tier)

“Late-wave grinder” (Infinite focused)

  • Speedcart
  • Beyond Heaven
  • Seraph
  • Excalibur
  • Igrith (Blood Commander)
  • One strong wave clearer (Shadow (Atomic) or Brulo (Rage))

“No Secrets yet” (still clears well)

  • Speedcart
  • Goju (Supreme)
  • Shunks (Haki)
  • Toju (Mercenary)
  • Haein (Sword Queen)
  • One B tier wave clearer you like

The fastest way to use this tier list without overthinking it

Pick your best S or A tier carry, then build around it with:

  • one farm/support
  • one unit that clears waves quickly
  • one unit that helps with bosses
  • one coverage or utility slot